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	<title>Magic Pixel Games</title>
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	<link>http://www.magicpixelgames.com</link>
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		<title>WHAT WOULD MOLYDEUX?</title>
		<link>http://www.magicpixelgames.com/2012/04/03/what-would-molydeux/</link>
		<comments>http://www.magicpixelgames.com/2012/04/03/what-would-molydeux/#comments</comments>
		<pubDate>Wed, 04 Apr 2012 00:09:58 +0000</pubDate>
		<dc:creator>holden</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.magicpixelgames.com/?p=364</guid>
		<description><![CDATA[JUNE 2, 2012 - This past weekend, about 1,000 game developers, students, and hobbyists from all over the world participated in the first ever &#8220;What Would Molydeux?&#8221; game jam. Together, they produced over 250 games in under 48 hours based on the works of Peter Molydeux, a doppleganger Twitter account with parody game designs in the [...]]]></description>
			<content:encoded><![CDATA[<p><strong>JUNE 2, 2012 - </strong>This past weekend, about 1,000 game developers, students, and hobbyists from all over the world participated in the first ever &#8220;What Would Molydeux?&#8221; game jam. Together, they produced over 250 games in under 48 hours based on the works of Peter Molydeux, a doppleganger Twitter account with parody game designs in the style of British game designer Peter Molyneux.</p>
<p>Magic Pixel Games&#8217;  Holden Link organized the Los Angeles &#8220;Molyjam&#8221; &#8211; one of the 32 locations worldwide &#8211; and Magic Pixel provided drinks, snacks, t-shirts, and more for the 60 participants. The designers, engineers, artists, and musicians who attended represented over 25 game companies and universities stretching from Los Angeles to San Diego. The entire 48 hour event was streamed live and watched by thousands of viewers over the internet. G4 and NowLoading were present to cover the final presentations where each team showed off the games they produced, which included PC games, mobile games, card games, and even hardware-based games.</p>
<p>The Molyjam was an inspiring display of passion for games by everyone involved. Magic Pixel Games would like to thank everyone who attended the jam or watched online for making it an awesome experience. We had a lot of fun getting to know our LA development community and we hope to continue being involved in events like this in the future.</p>
<p><strong>Links<br />
</strong><a href="http://www.whatwouldmolydeux.com">What Would Molydeux?</a> (Official Site)<br />
<a href="http://www.g4tv.com/thefeed/blog/post/722308/what-would-molydeux-how-one-tweet-started-a-revolution/">How One Tweet Started a Revolution</a> (G4)<br />
<a href="https://www.facebook.com/media/set/?set=a.380578615307489.91646.119546051410748&amp;type=1">Event Photos</a> (Magic Pixel Games on Facebook)</p>
<p>&nbsp;</p>
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		<title>Concept Artist</title>
		<link>http://www.magicpixelgames.com/2012/03/21/concept-artist/</link>
		<comments>http://www.magicpixelgames.com/2012/03/21/concept-artist/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 21:07:01 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[Careers]]></category>

		<guid isPermaLink="false">http://www.magicpixelgames.com/?p=354</guid>
		<description><![CDATA[Our team is now looking for a Concept Artist to guide development of individual items in our world, small and large. This person will work closely with the Art Director to create items to populate our varied worlds. We move fast, and you’ll be a lynchpin player on a very agile (and sometimes chaotic!) team. [...]]]></description>
			<content:encoded><![CDATA[<p>Our team is now looking for a <strong>Concept Artist</strong> to guide development of individual items in our world, small and large. This person will work closely with the Art Director to create items to populate our varied worlds. We move fast, and you’ll be a lynchpin player on a very agile (and sometimes chaotic!) team.</p>
<p><span style="text-decoration: underline;">Primary Responsibilities:</span></p>
<ul>
<li><strong>Generate creative, amazing and cohesive designs, and communicate them via concept art.</strong></li>
<li>Visually guide the creation of creatures and items necessary to populate our game environments: (characters, world geometry, props) as directed by Art Director and project requirements</li>
<li>Work closely with Art Director to adhere to required style, and implement changes as required by feedback and technical requirements</li>
</ul>
<p><span style="text-decoration: underline;"> </span></p>
<p><span style="text-decoration: underline;">Requirements:</span></p>
<ul>
<li>Concept art production experience on current-generation AAA titles (PS3, X360 or PC) with at least one credited, shipped current generation game title</li>
<li>Experienced in imagining and communicating characters and objects, featuring both hard surface and character design experience, taking designs from quick thumbnails to fully developed concepts</li>
<li>Able to interpret art direction into imaginative designs, which can then be communicated clearly as concept artwork</li>
<li>Experience with creating designs that work within the constraints of console games</li>
<li>Accurately schedule and estimate tasks, completing tasks in a timely fashion with high degree of quality</li>
<li>Enjoys working on small, agile teams</li>
<li>A mention of a possum in cover letter or accompanying e-mail</li>
<li>Motivated, and can work independently</li>
<li>Passionate for (and interested in) games – both playing and building!</li>
<li>Wide-ranging knowledge of art in games</li>
</ul>
<p><span style="text-decoration: underline;"> </span></p>
<p><span style="text-decoration: underline;">Preferences:</span></p>
<ul>
<li>Multiple credited, shipped, current generation game titles</li>
<li>Flexibility in at least one other facet of art production such as texture painting</li>
</ul>
<p>Submit resumes, portfolios and inquiries to <a href="mailto:brich@magicpixelgames.com">brich@magicpixelgames.com</a></p>
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		<title>Visual Effects Artist</title>
		<link>http://www.magicpixelgames.com/2012/03/02/visual-effects-artist/</link>
		<comments>http://www.magicpixelgames.com/2012/03/02/visual-effects-artist/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 23:25:03 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[Careers]]></category>

		<guid isPermaLink="false">http://www.magicpixelgames.com/?p=329</guid>
		<description><![CDATA[Our team is now looking for a Visual Effects Artist to build impactful particle systems and visual special effects to make our game buzz with visual excitement. This person will work closely with the Art Director to create the spectacular particle systems which will pop and bring the world alive. We move fast, and you’ll [...]]]></description>
			<content:encoded><![CDATA[<p>Our team is now looking for a <strong>Visual Effects Artist</strong> to build impactful particle systems and visual special effects to make our game buzz with visual excitement. This person will work closely with the Art Director to create the spectacular particle systems which will pop and bring the world alive. We move fast, and you’ll be a lynchpin player on a very agile (and sometimes chaotic!) team.</p>
<p><span style="text-decoration: underline;">Primary Responsibilities:</span></p>
<ul>
<li><strong>Make amazing visual effects!</strong></li>
<li>Create the art and movement systems necessary to create effects as required by the project and art director</li>
<li>Work closely with programmers, artists, and designers in collaborative agile, small team environment</li>
<li>Specify necessary art tools and enhancements necessary to achieve desired effects</li>
</ul>
<p><span style="text-decoration: underline;">Requirements:</span></p>
<ul>
<li>Extensive hands-on visual effect production experience on current-generation AAA titles (PS3, X360 or PC), including explosions, sparks, flares, liquid, fire, weather and smoke effects or whatever else the situation demands</li>
<li>Experienced with the technical aspects of producing visual effects in video games from creating textures to describing mathematical and physics-based movement models for particles, from both procedural or practical origins</li>
<li>Responsive to feedback from team and consumer playtests</li>
<li>Accurately schedule and estimate tasks, completing tasks in a timely fashion with high degree of quality</li>
<li>Enjoys working on small, agile teams</li>
<li>A mention of a panda in cover letter or accompanying e-mail</li>
<li>Motivated, and can work independently</li>
<li>Can work with remote team-members</li>
<li>Passionate for (and interested in) games – both playing and building!</li>
<li>Wide-ranging knowledge of art in games</li>
</ul>
<p><span style="text-decoration: underline;">Preferences:</span></p>
<ul>
<li>At least 1 credited, shipped current generation game title</li>
<li>Flexibility in at least one other facet of art production</li>
</ul>
<p>Submit resumes, portfolios and inquiries to <a href="mailto:jobs@magicpixelgames.com">jobs@magicpixelgames.com</a></p>
<p>&nbsp;</p>
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		<title>Generalist Programmer:  Gameplay Focus</title>
		<link>http://www.magicpixelgames.com/2012/03/02/generalist-programmer-gameplay-focus/</link>
		<comments>http://www.magicpixelgames.com/2012/03/02/generalist-programmer-gameplay-focus/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 23:23:18 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[Careers]]></category>

		<guid isPermaLink="false">http://www.magicpixelgames.com/?p=326</guid>
		<description><![CDATA[Our team is now looking for a Generalist Programmer with an affinity for gameplay to help realize the design vision for our games.  This person will work closely with the Lead Gameplay Programmer and designers to translate designs into candy for the thumbs. Primary Responsibilities: Ideate, architect, and implement gameplay systems as required by Lead [...]]]></description>
			<content:encoded><![CDATA[<p>Our team is now looking for a <strong>Generalist Programmer</strong> with an affinity for <strong>gameplay</strong> to help realize the design vision for our games.  This person will work closely with the Lead Gameplay Programmer and designers to translate designs into candy for the thumbs.<strong></strong></p>
<p><span style="text-decoration: underline;">Primary Responsibilities:</span></p>
<ul>
<li><strong>Ideate, architect, and implement gameplay systems</strong> as required by Lead Gameplay Programmer and project demands</li>
<li>Collaborate with other engineers on integration and support tasks</li>
<li>Collaborate with designers extensively to conceptualize, prototype and implement designs</li>
<li>Act upon feedback from designers and stakeholders to refine and hone gameplay</li>
<li>Work closely with producers, designers and other programmers in a highly collaborative agile, small team environment</li>
</ul>
<p><span style="text-decoration: underline;">Requirements:</span></p>
<ul>
<li>2-4 years’ experience in working on and shipping games</li>
<li>Superlative C/C++ Proficiency</li>
<li>Strong math skills</li>
<li>Experience with current generation consoles</li>
<li>Experience fine-tuning gameplay and controls based on feedback from team and consumer playtests</li>
<li>Deep understanding of gameplay compulsion loops</li>
<li>Experience with working on other people’s code on a medium-sized team</li>
<li>Comfortable working on an agile and collaborative team</li>
<li>Strong debugging skills</li>
<li>A mention of your favorite movie in your cover letter or accompanying e-mail</li>
<li>Accurate time and schedule management</li>
<li>Self-motivated, proactive and engaged attitude towards the project</li>
<li>Passionate for (and interested in working on) games</li>
</ul>
<p><span style="text-decoration: underline;">Preferences:</span></p>
<ul>
<li>At least one shipped, credited game project</li>
<li>Prototyping and rapid iteration skills</li>
<li>Generalist skill set, adaptable and flexible</li>
<li>Wide range of knowledge on games and the current state the art in games</li>
</ul>
<p>Submit resumes and inquiries to <a href="mailto:jobs@magicpixelgames.com">jobs@magicpixelgames.com</a></p>
]]></content:encoded>
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		<title>Rendering Engineer</title>
		<link>http://www.magicpixelgames.com/2012/03/02/rendering-engineer/</link>
		<comments>http://www.magicpixelgames.com/2012/03/02/rendering-engineer/#comments</comments>
		<pubDate>Fri, 02 Mar 2012 23:21:45 +0000</pubDate>
		<dc:creator>mark</dc:creator>
				<category><![CDATA[Careers]]></category>

		<guid isPermaLink="false">http://www.magicpixelgames.com/?p=320</guid>
		<description><![CDATA[Our team is now looking for a Rendering Engineer to help make our games look awesome. This person will work closely with art and technology to really advance the state of the art, and push what’s possible, given the constraints of the hardware. We’re looking for someone who lives, eats and breathes shaders and pixels, [...]]]></description>
			<content:encoded><![CDATA[<p>Our team is now looking for a <strong>Rendering Engineer</strong> to help make our games look awesome. This person will work closely with art and technology to really advance the state of the art, and push what’s possible, given the constraints of the hardware. We’re looking for someone who lives, eats and breathes shaders and pixels, counting clock cycles to squeeze out maximum performance. We move fast, and you’ll be a lynchpin player on a very agile (and sometimes chaotic!) team.</p>
<p><span style="text-decoration: underline;">Primary Responsibilities:</span></p>
<ul>
<li><strong>Understand, adapt and extend our graphic engine’s capabilities</strong> as required by lead programmer and project demands</li>
<li>Collaborate with other engineers on integration, tools/pipeline and other support tasks</li>
<li>Collaborate with artists extensively to implement visual target requirements.</li>
<li>Work closely with producers, artists, and designers in a highly collaborative agile, small team environment</li>
</ul>
<p><span style="text-decoration: underline;">Requirements:</span></p>
<ul>
<li>2-4 years’ experience in working on and shipping games</li>
<li>Superlative C/C++ Proficiency</li>
<li>Extremely strong math skills</li>
<li>Experience with current generation consoles</li>
<li>Solid background in rendering with experience in shaders, animation, skinning, lighting, particle effects, and tools development</li>
<li>Deep interest in, and understanding of the current state-of-the-art in graphics rendering, especially the new capabilities offered by DirectX 11</li>
<li>Experience with working on other people’s code on a medium-sized team</li>
<li>Comfortable working on an agile and collaborative team</li>
<li>A mention of your favorite color in your cover letter or accompanying email</li>
<li>Strong debugging skills</li>
<li>Accurate time and schedule management</li>
<li>Self-motivated, proactive and engaged attitude towards the project</li>
<li>Passionate for (and interested in working on) games</li>
<li>Generalist skill set, adaptable and flexible</li>
</ul>
<p><span style="text-decoration: underline;">Preferences:</span></p>
<ul>
<li>At least one shipped, credited game project</li>
<li>Prototyping and rapid iteration skills</li>
<li>Wide range of knowledge on games and the current state of gameplay</li>
</ul>
<p>Submit resumes and inquiries to <a href="mailto:jobs@magicpixelgames.com">jobs@magicpixelgames.com</a></p>
]]></content:encoded>
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		<item>
		<title>Carnival Island 2</title>
		<link>http://www.magicpixelgames.com/2011/12/14/carnival-island-2/</link>
		<comments>http://www.magicpixelgames.com/2011/12/14/carnival-island-2/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 05:14:41 +0000</pubDate>
		<dc:creator>yasmin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://mpg.26amserver.com/?p=212</guid>
		<description><![CDATA[Family game night is back! Take a trip to Carnival Island, and experience the joy of classic family-friendly fun in over 35 carnival attractions. Using the PlayStation®Move motion controller&#8217;s precise tracking technology, every toss, roll, throw, spin, and slam is translated directly into the game for extremely accurate and responsive gameplay. Whether you&#8217;re 5 or [...]]]></description>
			<content:encoded><![CDATA[<p><img title="CarnivalIsland_logo" src="/wp-content/uploads/2011/12/CarnivalIsland_logo.png" alt="" /></p>
<p>Family game night is back! Take a trip to Carnival Island, and experience the joy of classic family-friendly fun in over 35 carnival attractions. Using the PlayStation®Move motion controller&#8217;s precise tracking technology, every toss, roll, throw, spin, and slam is translated directly into the game for extremely accurate and responsive gameplay. Whether you&#8217;re 5 or 65, family game night just got a lot more fun!</p>
<ul>
<li>Complete challenges in nearly 40 carnival games and attractions and redeem tickets to unlock lovable pets and amazing prizes, bringing magic and life back to the world of the carnival.</li>
<li>Play alone or with family and friends for the perfect social gaming experience.</li>
<li>Put yourself in the game by interacting with custom funhouse mirrors and more!</li>
<li>Share carnival memories with friends and family by uploading pictures to a PSN friend or saving off to the XMB.</li>
</ul>
]]></content:encoded>
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		<title>NEW VIDEO GAME COMPANY ANNOUNCED</title>
		<link>http://www.magicpixelgames.com/2011/05/25/new-video-game-company-announced/</link>
		<comments>http://www.magicpixelgames.com/2011/05/25/new-video-game-company-announced/#comments</comments>
		<pubDate>Wed, 25 May 2011 07:08:17 +0000</pubDate>
		<dc:creator>david</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://mpg.26amserver.com/?p=59</guid>
		<description><![CDATA[LOS ANGELES – June 2, 2011 &#8212; Magic Pixel Games, a new video game development company has been formed in Los Angeles, California.   The team builds on their core expertise in motion-controlled gaming to produce innovative, family-friendly experiences with a signature blend of wonderment and humor. Led by award-winning veterans from many high profile console [...]]]></description>
			<content:encoded><![CDATA[<p><strong>LOS ANGELES – June 2, 2011</strong> &#8212; Magic Pixel Games, a new video game development company has been formed in Los Angeles, California.   The team builds on their core expertise in motion-controlled gaming to produce innovative, family-friendly experiences with a signature blend of wonderment and humor.</p>
<p>Led by award-winning veterans from many high profile console game companies, such as THQ, Electronic Arts and Activision, Magic Pixel Games will initially develop and work with external partners to publish video games using the team’s unparalleled grasp of human motion and physics to create unforgettable motion gaming experiences on console platforms.</p>
<p>&#8220;This company was formed because the team has developed a unique chemistry and talent for building engaging gameplay, capitalizing on the strength of any given game platform &#8211; motion control or otherwise,&#8221; said Mark Tsai, president, Magic Pixel Games.  &#8221;With our first title launching this holiday season, we look forward to new challenges and partnerships that allow us to continue finding the fun in everything we do and every product we make.”</p>
<p>Magic Pixel Games was founded in 2010 by an accomplished team with more than 65 video game titles developed and published in the industry.  The company anticipates working on a variety of exciting opportunities in the future.  For more information about the Magic Pixel Games, please visit the company website, <a href="http://www.magicpixelgames.com/">www.magicpixelgames.com</a>.</p>
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